


This is not a game for people with a fear of heights because you’ll spend the better part of your time scaling heights and hanging off zip lines. It’s about answering the “call of the mountain,” which is, essentially, player-controlled Ryas, seeking redemption for his past sins by fighting and climbing his way through chilly landscapes, post-apocalyptic ruins, towering robotic monsters, and, well, a suicide mission you hope to survive through. So, when I first stepped foot into Horizon Call of the Mountain ’s demeanor, it was the first thing I wanted to catch my eye.īut, first things first, Horizon Call of the Mountain is the spin-off to Horizon Zero Dawn and its sequel, Horizon Forbidden West.

Part of that package is what encapsulates the look and feel of this new virtual place. Perhaps virtual reality’s most innate purpose is to create a fully immersive experience, that transports your consciousness from the real to the unreal, without ever making you feel out of place. And, my God, the first looks of Horizon Call of the Mountain are to die for, what with the cinematic, blockbuster waves rushing through you, and the PS VR’s audio and haptic feedback creating the most surreal immersive experience.īut, before I get too excited about what’s on the horizon, let’s shift to a thorough good, bad, and ugly Horizon Call of the Mountain review, so you know exactly what to expect if you do decide to take the game out for a spin. It’s actually the headliner displaying PS VR2’s capabilities, which certainly calls for a keener developing eye pending release. Just before Horizon Forbidden West ’s hype dies down, Guerrilla Games and Firesprite put out Horizon Call of the Mountain for the PS VR2.
